FRAMEBURST ACADEMY 17
Summary (TL;DR)
You made your first animation. Bravo.
Now let’s understand why it shifted.
You are about to uncover the simple tricks behind every animation:
the main poses, the extremes, the in-betweens, and how speed and spacing make things feel alive.
Once you get this… all starts to make sense.
🎬 Let’s Build Understanding:
(Step by Step)
Right now, you are in the “Just Started” phase in FrameBurst Academy.
You do not need complicated concepts.
You just have to grasp how momentum is built.
Think of animation like telling a story… but with drawings.
🧍 Extremes (Main Poses):
Extremes are the key moments in your animation.
They are the major positions.
E.g:
Think of tossing a ball.
- First: Your hand is back
- Last: Your hand is ahead after throwing
These 2 are your extremes.
🧠 Simple idea:
Extremes = Start and End drawing of your animation
Without these… there is no story.
Even simply wanting to jump, from one corner to another, is a narrative.
🔄 Breakdowns:
(How Movement Flows)
Now… how do you transition from one extreme to another?
That is where breakdowns come in.
They show how the movement occurs.
E.g:
Throwing a ball again:
- Hand goes back (Extreme 1)
- Hand moves forward halfway (Breakdown)
- Hand finishes throw (Extreme 2)
🧠 Simple idea:
Breakdowns => The drawing between start and end
They determine how the motion feels.
🧍 Poses:
(Making Things Clear)
Poses are just how your character looks at a moment.
Good poses make things effortless to comprehend.
E.g:
If someone is shocked:
- Eyes wide
- Body slightly backward
You instantly understand the feeling.
🧠 Simple idea:
Clear poses => Clear storytelling
If your poses are whacked… your animation feels unclear.
🔗 In–Betweens:
(Filling the Gaps)
Now we link everything together.
In-betweens are the drawings that combine your poses.
They make movement smooth.
E.g:
Walking:
- Step 1: Foot up
- Step 2: Foot forward
- Step 3: Foot down
The extra midget steps between these are in-betweens.
🧠Simple idea:
In-betweens => Filling up the gaps
More in-betweens => smoother movement
⏱️ Timing:
(How Fast or Slow)
Timing is about how long something takes.
E.g:
- Fast punch → happens quickly
- Slow wave → takes more time
🧠Simple idea:
Timing => Speed of movement
📏 Spacing:
(Distance Between Movements)
Spacing is about how far things move each step.
Example:
Guess a ball falling:
- At the peak -> moves slowly (small gaps)
- Near the ground -> moves fast (big gaps)
🧠Simple idea:
Spacing => Distance between each motion
🎯 Smoothness:
(Why Some Animations Feel Better)
Smooth animation comes from:
- Good timing
- Good spacing
- Enough drawings
E.g:
Walking:
- Too few steps → looks jumpy
- More steps → looks smooth
🧠 Simple idea:
Smoothness => Timing + Spacing + Enough drawings
😊 Emotions:
(Making It Feel Alive)
Movement alone is insufficient.
Emotion makes animation feel real.
E.g:
Before someone speaks:
- They pause
- Maybe look away
- Then talk
That small motion adds vitality.
💥 Impact, Emphasis & Realism:
Real life is not direct and have imperfections.
People:
- React
- Pause
- Hesitate
- Struggle
E.g:
Someone is taken aback:
- Body reacts first
- Then face changes
- Then they speak
🧠 Simple idea:
Reaction makes animation believable.
💬 A Simple Way to See It All Together:
Consider animation like this:
- Extremes -> What happens
- Breakdowns -> How it happens
- In-betweens -> Smooth it out
- Emotion -> Why it matters
- Timing -> How fast
- Spacing -> How far
That is all.
You are already understanding more than most starters.
🚀 Where You Are Right Now:
You have “Just started”.
That’s strong.
Right now, your focus should be:
- Keep things simple
- Practice small animations like a pendulum
- Understand movement, not perfection
Do not rush ahead.
Establish strong foundation.
⏭️What’s Your Next Step (Coming Thursday):
Next tutorial: What are Frames, Keyframes and frame rate (FPS)?
Do You Really Need to Animate 3 seconds, a minute or an hour
Click here ->
We are going to answer questions like:
- How many drawings do you actually need?
- What is Frames per second {FPS}?
- Why do some animations look smoother than others?
- Do you really need 60 drawings every second?
This is where things start to feel real.
See you until the next relive. 🎬
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