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  • What Are Frames, FPS & Keyframes in Animation

    FRAMEBURST ACADEMY 18

    🎮 Summary (TL;DR)

    You finally made movement happen.
    Now comes the major question:
    “How many drawings do I actually need?”
    Do you really require to draw 60 drawings every second?
    What exactly is a frame?
    Why do some animations feel smooth while others feel jerky?
    And what is the difference between:
    Frames
    Keyframes
    Blank Keyframes
    Frame Rate = FPS {Frames Per Second}
    This is where animation starts feeling less enigmatic… and much more understandable.

    🎬 What are Frames, Keyframes, Blank Keyframes & Frame Rate (FPS)?

     

     

    How Many Drawings Do You Really Need to Animate 3 Seconds, 1 Minute or 1 Hour?

     

     

    Before we proceed, remember this simple idea:

    1. Poses are the storytelling moments
    2. Extremes define the movement limits
    3. Breakdowns explain how movement happens
    4. Inbetweens smooth everything out

     

    Now we are delving further.

     

    Because all of those aspects live inside something called…

    Frames.

     

     

    📦 What is a Frame?

     

    Let’s make this super easy.

    A frame is only:

    👉 One drawing in animation.

    That is it.

    Animation consist of many pictures shown rapidly one after another.

    Think about a flipbook.

    Every page has one drawing.

    Each page = one frame.

     

    When you flip the pages quickly…

    The drawings look alive.

     

    🚶 Real-Life Example:

     

     

    Imagine taking photos of your friend jumping.

    • Drawing 1 -> Standing
    • Drawing 2 -> Knees bent
    • Drawing 3 -> Mid-air
    • Drawing 4 -> Landing

     

    Each drawing is a frame.

     

    When played quickly in unison…

     

    It becomes a motion.

     

     

    🎞️ What is Frame Rate (FPS)?

     

     

    FPS stands for:

    Frames Per Second

     

    This indicates to us:

    👉 “How many drawings are displayed every second.”

     

     

    🧃 Simple Example:

     

     

    Picture a cartoon playing:

     

    • 12 FPS = 12 drawings in one second
    • 24 FPS = 24 drawings in one second
    • 30 FPS = 30 drawings in one second
    • 60 FPS = 60 drawings in one second

     

    More frames usually means smoother motion.

     

    Although…

     

    More frames also means more work.

     

     

    🛹 Real-Life Comparison:

     

     

    Think of riding a skateboard downhill.

     

     

    🐢 Few Frames:

     

     

    Movement feels jumpy.

    Like hopping down stairs.

     

     

    🚴 Medium Frames:

     

     

    Motion feels smoother.

     

    Like riding on a normal road.

     

     

    🚗 Many Frames:

     

     

    Movement feels very smooth.

     

    Like skating on an icy stadium.

     

     

    🎬 Common FPS Used in Animation:

     

     

    Let’s simplify the most common ones.

     

     

    12 FPS

    Very common for beginners and many Anime.

     

    • Simpler to animate
    • Fewer drawings needed
    • Still looks nice

     

    This is a point where many starting animators begin.

     

     

    24 FPS

     

     

    Very common in movies and animation.

     

    Looks smoother and more realistic.

     

    But remember:

    24 FPS does NOT necessarily mean 24 new drawings every second.

     

    This is very important.

     

    We will come back to this in a while.

     

     

    25 FPS

     

     

    Common in some TV systems.

     

    Feels very similar to 24 FPS.

     

     

    30 FPS

     

     

    Prevalent in videos, games, and online content.

    Very smooth for everyday movement.

     

     

    60 FPS

     

     

    Incredibly sleek.

    Often used in games or high-dynamic motion.

    But for animation?

    It can become a lot of work.

     

     

    🤯 Do You Really Need New Drawings for Every Frame?

     

     

    Short answer?

     

    ❌ No.

     

    This is one of the biggest beginner misconceptions.

     

    You do NOT always need:

    • 24 drawings every second
    • 30 drawings every second
    • 60 drawings every second

     

    Animators typically reuse drawings all the time.

     

     

    ✏️ Animating on 1s, 2s & 3s:

     

     

    This sounds horrifying at first.

    Yet it is actually simple.

     

     

    🎯 Animating on 1s:

     

     

    A new drawing shows up on every frame.

    At 24 FPS:

    👉 24 new drawings per second

    Totally smooth.

    Used for:

    • Fast action
    • Fight scenes
    • Wild movement

     

    But also…

    It consumes so much of your precious time.

     

     

    🎯 Animating on 2s:

     

     

    Each drawing holds for 2 frames.

     

    At 24 FPS:

    👉 Only 12 drawings per second

     

    This is EXTREMELY common.

     

    Why?

     

    Because it conserves time while still looking smooth.

     

    Many cartoons and Anime use this constantly.

     

     

    🎯 Animating on 3s:

     

     

    Each drawing stays for 3 frames.

     

    At 24 FPS:

    👉 Only 8 drawings per second

     

    Movement gets choppier.

     

    However, sometimes that style is effective.

     

    Especially for:

    • Humor
    • Slow scenes
    • Limited movement

     

     

    🍕 Simple Pizza Analogy:

     

     

    Assume sharing pizza slices.

     

     

    On 1s:es

     

     

    Everyone gets tiny fast bites.

     

    Very smooth.

     

     

    On 2s:

    Bigger bites.

    Still enjoyable.

     

     

    On 3s:

     

     

    Even fewer bites.

    Movement feels more “staggered.”

     

     

    📊 How Many Drawings Do You Need?

     

     

    Let’s calculate this simply.

     

     

    ⏱️Seconds of Animation

     

     

    At 24 FPS on 1s:

     

     

    24 drawings × 5 seconds

     

    👉 120 drawings

     

     

    At 24 FPS on 2s:

     

     

    12 drawings × 5 seconds

     

    👉 60 drawings

     

    At 24 FPS on 3s:

     

     

    8 drawings × 5 seconds

     

    👉 40 drawings

     

     

    ⏱️ 1 Minute of Animation

     

     

    1 minute = 60 seconds

     

     

    At 24FPS on 1s:

     

     

    24 drawings × 60 seconds

    👉 1,440 drawings

     

     

    At 24FPS on 2s:

     

     

    12 drawings × 60 seconds

    👉 720 drawings

     

     

    At 24FPS on 3s:

     

    8 drawings × 60 seconds

    👉 480 drawings

     

     

    😵 1 Hour of Animation:

     

     

    1 hour = 60 minutes

    60 minutes = 3,600 seconds

     

     

    At 24FPS on 1s:

     

     

    24 drawings × 3,600 seconds

    👉 86,400 drawings

     

    Yes.

     

    That is why animation takes time.

     

     

    At 24FPS on 2s:

     

     

    12 drawings × 3,600 seconds

    👉 43,200 drawings

     

    Still huge.

     

     

    At 24FPS on 3s

     

     

    8 drawings × 3,600 seconds

    👉 28,800 drawings

     

     

    💡 Important Beginner Truth:

     

     

    This is why animators:

    • Simplify scenes
    • Reuse movement
    • Hold frames longer
    • Use smart planning
    •  Make reusable assets

     

    Animation is not about drawing endlessly.

     

    It is about drawing smartly.

     

     

    🔑 What is a Keyframe?

     

     

    A keyframe is:

    👉 The most important frame in a motion.

     

    Remember extreme poses from the last blog?

     

    Keyframes are often those important moments.

     

     

    🏀 E.g: Bouncing Ball

     

     

    1. Ball at top → Keyframe
    2. Ball hitting ground → Keyframe
    3. Ball back at top → Keyframe

     

    These define the action.

    Everything else links them together.

     

     

    📖 Simple Analogy

     

     

    Consider keyframes like story checkpoints in a video game.

     

    They are the important moments.

     

    Without their presence…

    The story falls apart.

     

     

    ⬜ What is a Blank Keyframe?

     

     

    A blank keyframe is basically:

    👉 An empty frame.

    No drawing yet.

    Just space waiting for something.

     

    🧠 E.g:

     

     

    Imagine a theatrical play.

     

    The curtain rises…

    But no performer is on stage yet.

     

    That empty moment?

     

    That is basically a blank keyframe.

     

     

    🎬 The 2 Major Animation Methods:

     

     

    Now we reach something VERY important.

    There are 2 main ways animators make cartoons:

    1️⃣ Pose to Pose Animation:

     

     

    This is the technique most animators usually employ.

    Especially in professional workstation.

     

     

    🧱 How It Works?

     

     

    First:

    You draw the essential poses.

     

    Then:

    You add breakdowns.

     

    Then:

    You add inbetweens.

     

     

    🏃 E.g: Jumping

     

    You first draw:

    1. Standing pose
    2. Jump pose
    3. Landing pose

     

    THEN you connect them.

     

     

    ✅ Why Pose to Pose is Useful?

     

     

    It gives:

    • Better control
    • Better planning
    • More consistency
    • Cleaner storytelling

     

    You are already aware where the motion starts and ends.

     

    So less guessing.

     

     

    🍱 Real-Life Analogy:

     

     

    Think about cooking.

     

    Pose to Pose is like:

    1. Planning ingredients first
    2. Preparing steps
    3. Then cooking calmly

     

    Everything feels organized.

     

     

    2️⃣ Straight Ahead Animation:

     

     

    This is not the same.

    Here…

    You just keep drawing non-stop.

    Scene after scene after scene.

    No extensive planning first.

     

    👶 Why Beginners Often Call It “Frameby-Frame”?

     

     

    Children and students naturally animate this way.

     

    They simply:

    1. Draw one frame
    2. Then the next
    3. And another

     

    So many newbies call this:

    👉 “Frame by frame animation”

     

    For something that little children came up with, honestly makes sense.

     

     

    🔥 Why Straight Ahead Feels Fun?

     

     

    It seems:

    • More alive
    • More energetic
    • More spontaneous

     

    Because you discover movement while animating.

     

     

    🏃 E.g:

     

     

    Imagine drawing someone running in a marathon.

     

    Instead of planning every position…

     

    You just keep moving ahead instinctively.

     

    The movement can feel untamed and organic.

     

    🤔 If Pose to Pose is Better… Why Does Straight Ahead Still Exist?

     

     

    Great question.

    Because Straight Ahead is ASTOUNDING for specific animations.

    🌊 Things That Move Wildly:

     

     

    Like:

    • Fire
    • Ears
    • Hair
    • Tails
    • Cloth
    • Water
    • Smoke
    • Explosion
    • appendage

     

    These things move unpredictably.

     

    Too much planning can make them appear stiff.

     

     

    😲 Expressions & Acting:

     

     

    Tiny facial expressions often improve with Straight Ahead.

    Because emotions are complex in real life.

    People do not react perfectly.

     

     

    💥 Effects Animation:

     

     

    Explosions. Magic. Energy.

     

    Straight Ahead helps these feel relaxed and natural.

     

     

    🦊 Organic Movement:

     

     

    Anything living or flowing like chubby body part often benefits from Straight Ahead.

     

     

    ⚖️ When Animators Use Each Method:

     

     

    Situation Better Method
    Dialogue scenes Pose to Pose
    Clean acting Pose to Pose
    Action planning Pose to Pose
    Wild effects Straight Ahead
    Hair/cloth/tails Straight Ahead
    Chaotic energy Straight Ahead

     

     

     

    ⚔️ Fast Action Scenes:

    Fight scenes sometimes mix BOTH methods.

    • Main body movement = Pose to Pose
    • Appendage, tail, hair and cloth = Straight Ahead

    This gives structure + energy together.

     

     

    🎓 What Should Beginners Practice First?

     

     

    Begin with:

     

     

    ✅ Pose to Pose:

     

     

    Why?

     

    Because it teaches:

    • Clarity
    • Planning
    • Structure

     

    You learn movement properly.

     

     

    🌟 Then Slowly Explore Straight Ahead:

     

     

    Once comfortable…

    Experiment with freer movement.

    This builds confidence and creativity.

     

     

    🧩 What Professionals Actually Do?

     

     

    Here’s the funky fact.

     

    Most professionals merge BOTH techniques.

     

    They plan the necessary movement…

     

    Then loosen up certain parts.

     

    That’s how animation feels both:

    • Controlled

    AND

    • Alive

     

     

    🎬 Everyday Example:

     

     

    Think of a banana being slipping on a its own peel.

     

     

    Pose to Pose Part:

     

     

    You plan:

    1. Standing
    2. Slipping
    3. Falling

     

     

    Straight Ahead Part:

     

     

    Then maybe:

    • Arms flail wildly
    • Hair bounces
    • Clothes react naturally

     

    Both methods collaborate together.

     

     

    🚀 Final Thoughts:

     

     

    Animation feels complicated at first…

    Until you note:

    It is just:

    • Pictures
    • Shown over time
    • Planned carefully

     

    That’s it.

     

    Frames create movement.

     

    Keyframes create structure.

    Timing creates feeling.

    And your drawings bring all your dreams to reality.

     

    You do NOT need thousands of perfect drawings to start.

     

    You just need:

    • Practice
    • Patience
    • Understanding

     

    And truthfully?

    You already understand more than you did before reading this.

     

    That’s true progress.

     

     

    ⏭️ What’s Your Next Step (Coming Thursday):

     

     

    You now get what are:

    • FPS
    • Frames
    • Keyframes
    • Animation methods

     

    But there’s one massive question still left:

    Next blog: Why do some movements feel heavy… while others feel light?

     

    👉 Click here ->

     

    That is where animation starts feeling alive.

     

    See you until the next relive. 🎬

  • The Secret Behind Every Animation Explained In a Simple Words

    FRAMEBURST ACADEMY 17

    🎮 Summary (TL;DR)

     

     

    You made your first animation. Bravo.

    Now let’s understand why it shifted.

    You are about to uncover the simple tricks behind every animation:
    the main poses, the extremes, the in-betweens, and how speed and spacing make things feel alive.

    Once you get this… all starts to make sense.

    🎬 Let’s Build Understanding:

    (Step by Step)

    Right now, you are in the “Just Started” phase in FrameBurst Academy.

    You do not need complicated concepts.

    You just have to grasp how momentum is built.

    Think of animation like telling a story… but with drawings.

    🧍 Extremes (Main Poses):

    Extremes are the key moments in your animation.

    They are the major positions.

    E.g:

    Think of tossing a ball.

    • First: Your hand is back
    • Last: Your hand is ahead after throwing

    These 2 are your extremes.

    🧠 Simple idea:


    Extremes = Start and End drawing of your animation

    Without these… there is no story.

    Even simply wanting to jump, from one corner to another, is a narrative.

    🔄 Breakdowns:

    (How Movement Flows)

    Now… how do you transition from one extreme to another?

    That is where breakdowns come in.

    They show how the movement occurs.

    E.g:

    Throwing a ball again:

    • Hand goes back (Extreme 1)
    • Hand moves forward halfway (Breakdown)
    • Hand finishes throw (Extreme 2)

     

     

    🧠 Simple idea:

    Breakdowns => The drawing between start and end

    They determine how the motion feels.

    🧍 Poses:

    (Making Things Clear)

    Poses are just how your character looks at a moment.

    Good poses make things effortless to comprehend.

    E.g:

    If someone is shocked:

    • Eyes wide
    • Body slightly backward

    You instantly understand the feeling.

    🧠 Simple idea:


    Clear poses => Clear storytelling

    If your poses are whacked… your animation feels unclear.

    🔗 InBetweens:

    (Filling the Gaps)

    Now we link everything together.

    In-betweens are the drawings that combine your poses.

    They make movement smooth.

    E.g:

    Walking:

    • Step 1: Foot up
    • Step 2: Foot forward
    • Step 3: Foot down

    The extra midget steps between these are in-betweens.

    🧠Simple idea:

    In-betweens => Filling up the gaps

    More in-betweens => smoother movement

    ⏱️ Timing:

    (How Fast or Slow)

    Timing is about how long something takes.

    E.g:

    • Fast punch → happens quickly
    • Slow wave → takes more time

    🧠Simple idea:

    Timing => Speed of movement

    📏 Spacing:

    (Distance Between Movements)

    Spacing is about how far things move each step.

    Example:

    Guess a ball falling:

    • At the peak -> moves slowly (small gaps)
    • Near the ground -> moves fast (big gaps)

     

     

    🧠Simple idea:


    Spacing => Distance between each motion

    🎯 Smoothness:

    (Why Some Animations Feel Better)

    Smooth animation comes from:

    • Good timing
    • Good spacing
    • Enough drawings

    E.g:

    Walking:

    • Too few steps → looks jumpy
    • More steps → looks smooth

    🧠 Simple idea:

    Smoothness => Timing + Spacing + Enough drawings

    😊 Emotions:

    (Making It Feel Alive)

     

     

    Movement alone is insufficient.

    Emotion makes animation feel real.

    E.g:

    Before someone speaks:

    1. They pause
    2. Maybe look away
    3. Then talk

    That small motion adds vitality.

    💥 Impact, Emphasis & Realism:

    Real life is not direct and have imperfections.

    People:

    • React
    • Pause
    • Hesitate
    • Struggle

    E.g:

    Someone is taken aback:

    1. Body reacts first
    2. Then face changes
    3. Then they speak

    🧠 Simple idea:

    Reaction makes animation believable.

    💬 A Simple Way to See It All Together:

    Consider animation like this:

    1. Extremes -> What happens
    2. Breakdowns -> How it happens
    3. In-betweens -> Smooth it out
    4. Emotion -> Why it matters
    5. Timing -> How fast
    6. Spacing -> How far

    That is all.

    You are already understanding more than most starters.

    🚀 Where You Are Right Now:

    You have “Just started”.

    That’s strong.

    Right now, your focus should be:

    • Keep things simple
    • Practice small animations like a pendulum
    • Understand movement, not perfection

    Do not rush ahead.

    Establish strong foundation.

    ⏭️What’s Your Next Step (Coming Thursday):

    Next tutorial: What are Frames, Keyframes and frame rate (FPS)?

    How Many Drawings

    Do You Really Need to Animate 3 seconds, a minute or an hour

    Click here -> https://takzicution.com/frames-fps-keyframe-animation

    We are going to answer questions like:

    • How many drawings do you actually need?
    • What is Frames per second {FPS}?
    • Why do some animations look smoother than others?
    • Do you really need 60 drawings every second?

    This is where things start to feel real.

    See you until the next relive. 🎬

  • How to Make Your First Animation as a Beginner

    FRAMEBURST ACADEMY 16

    🎮 Summary (TL;DR)

     

    • You do not need experience.
    • You do not require expertise.
    • You do not need expensive tools.

    You just need one simple idea
    and the bravery to start imperfectly.

    By the end of this, you can make your first animation today.

    🎬 Let’s Remove the Fear First:

    I won’t lie to you.

    I did not start YouTube animation for quite a while…
    Not because I had lack of skills.

    But because I kept thinking:

    • “What if it looks bad?”
    • “It has to look perfect.”
    • “What if people hate it?”
    • “I will start when I am much better at it.”

    I wanted to be a content creator since the age of 18.

    Though, that thinking held me back for decade.

    Here’s the honorable truth:

    Your first animation is supposed to be rough and simple.

    Like learning to ride a bicycle…
    You do not start smooth.

    You wobble. You tumble. You try again.

    Same here for story-time animation.

    🛠️ What You Need?

    (Nothing Expensive)

    You may begin with:

    • Paper + Pencil
      OR
    • A free application like FlipaClip, Krita or OpenToonz

    That is it.

    No fancy arrangements. No expense.

    🎯 Your First Animation: A Bouncing Ball

    We’re keeping this straightforward.

    A ball (2D or 3D) going up… and coming down.

    That’s your first animation.

    🧱 Step-by-Step

    (You Can Do This Now)

    ✏️ Step 1: Draw the Starting Point

    Draw a circle or sphere at the top-center.

    That’s your first drawing.

    🧠 Think of it like holding a ball in your palm before letting it go.

    📍 Step 2: Draw the Ending Point

    Now draw that circle or sphere at the bottom.

    That is your concluding drawing.

    🧠 Like when the ball hits the ground.

    ⚖️ Step 3: Add a Middle Point

    Now draw the circle or sphere in the center.

    Halfway between upper and lower end.

    🧠 Like the ball falling through the air.

    🔄 Step 4: Add Simple Middle Steps

    Add additional drawings between top -> center -> bottom.

    Do not dwell on it too much.

    Just position the circle or sphere in between.

    🧠 Like taking small steps while climbing down the ladder.

    🔗 Step 5: Connect Them All

    Now add a few more drawings between each step.

    This makes the movement smoother.

    🧠 Like adding more steps to your stairs to make walking easier.

    ▶️ The Final Step: Test Your Animation

    Flip your pages or click play.

    Watch it move.

    🧠 Like pressing play on a video you just made.

    ⚠️ Common Mistakes:

    (And Easy Fixes)

     

     

    ❌ Trying to Be Perfect:

    Fix: Let it be messy. First animation = practice, not performance.

    Adding Too Much Detail:

    Fix: Keep it simple. It is just a ball.

    Not Testing Early:

    Fix: Review your animation after a few drawings. Do not wait till the conclusion.

    Doing Everything Step by Step Without Planning:

    Fix: Always draw the beginning drawing and concluding drawing first. Then fill in the middle.

    Getting Frustrated Quickly:

    Fix: Take a short break. Come back fresh. Keep a cheerful mood.

    ❌ Making Too Few Drawings:

    Fix: Add more drawings to make it smoother.

    Movement Feels Wrong:

    Fix: Slightly adjust positions. Small changes make big difference.

    🔁 Improve It:

    (Simple Upgrades)

     

    • Adjust spacing = better speed control
    • Add more drawings = smoother movement
    • Repeat the same animation again = faster improvement

    That is how progress happens.

    🏁 A Real Win:

    completing your first animation…

    Is a big achievement.

    Most people never even take their first step.

    You did.

    Do not chase perfection.

    Chase completion.

     

     

    💬 Final Thought

    You do not need to be prepared.

    You just need to start.

    Simple. Coarse. Real.

    That’s how every animator begins.

    And now…

    So did you.

    ⏭️What’s Your Next Step (Coming Thursday):

    Next blog: Understanding frames, inbetweens and breakdowns: The Secret Behind Every Animation.

    Click here -> https://takzicution.com/animation-basics-explained

    You just made motion…

    Now let’s understand what’s happening behind the scene.

    This is where animation starts to make sense.

    See you until the next summon. 🎬

  • How to Find Your Own Art Style as a Beginner

    FRAMEBURST ACADEMY 15

    🎮 Summary (TL;DR)

     

    “Where do I find my art style?”

    Almost every beginner poses this question.

    But here’s the twist:

    You don’t find it like a lost teasure…
    You slowly develop it.

    Let’s make that clear.

    🎬 Why Beginners Feel Confused About Art Style?

    When observing other animators, you notice one thing:

    Their drawings look unique.

    You believe:

    “I want a look like that.”

    So you start researching.

    Yet nothing seems like yours.

    And that gets you frustrated.

    🧠 What Is “Art Style”?

    (In Simple Words)

    Art style is merely:

    The way you draw things repeatedly.

    That’s all.

    It’s your routines.

    • How you draw faces
    • How you shape bodies
    • How simple or detailed you keep things

    It is not something special you obtain.

    It is something you repeat.

    ❌ The Biggest Myth:

    Many starters assume:

    “I need to find my art style first… then I will start drawing.”

    That’s backwards.

    You do not discover your style first.

    You find it after drawing a lot.

     

    🌱 How Style Actually Develops?

    Your style grows graually.

    Like this:

    ✏️ 1. You Draw More:

    At the beginning, everything feels random.

    That’s normal.

    You are just gaining knowledge.

    🔄 2. You Repeat Certain Choices:

    Without noticing, you start engaging in activities again:

    • You simplify the shapes
    • You prefer certain looks
    • You draw eyes a certain way

    These small choices repeat.

    That’s your style forming.

    🎨 3. You Try Different Ideas:

    You might:

    • Try different shapes
    • Experiment with looks
    • Change how you draw hair

    Some things feel right.

    Some do not.

    That is part of the procedure.

    🧩 4. It Begins Feeling “Yours”:

    After some time, you obeserve:

    “This looks like something I made.”

    That is your own style.

    Not perfect. Not conclusive.

    But absolutely yours.

    📋 Is It Okay to Copy?

    Affirmative.

    At the unitial stage, replicating is normal.

    You see something appeals to you…

    You try to sketch it out.

    That’s how you learn.

    But keep in mind:

    1. Do not stay stuck imitating endlessly
    2. Try to understand what you like
    3. Slowly change things your way
    4. And try making out of memory

    Copy -> Understand -> Alter.

    That is how growth happens.

    🎯 There Is NoPerfectStyle:

    This is extremely important.

    No style is the best.

    No correct way.

    No “correct look.”

    Some styles are:

    • Simple
    • Funny
    • Realistic
    • Detailed
    • Adorable

    All of them are legit.

    Your job is not to achieve perfection.

    Your role is to be consistent with yourself.

    🌟 A Final Thought:

    You already have the start of your own style.

    Still at this moment.

    Every time you sketch…

    You make small decisions.

    Those choices matter.

    And as time goes by

    They become your identity.

    So do not stress about discovering it.

    Simply keep drawing.

    It will locate you instead.

    ⏭️What’s Your Next Step (Coming Thursday):

    Next blog: How to create your very first simple animation?

    👉 click here -> https://takzicution.com/make-your-first-animation

    Now that you can illustrate characters for your content…

    It is time to bring your dreams to reality.

    See you until the next summon. 🎬

  • How to Create Your Own Character Using Simple Shapes

    FRAMEBURST ACADEMY 14

    🎮 Summary (TL;DR)

     

    Making your own character seems challenging…

    As if you need talent.

    Like you require experience.

    But what if it is only this:

    Simple shapes… put together.

    Let’s simplify it.

    🎬 Why Creating a Character Feels Hard?

    (But Is Not)

    When novices consider about drawing a character, they envision:

    • Flawless faces
    • Detailed bodies
    • Neat, polished drawings

    That feels frightening.

    Overwhelming thoughts.

    However, here’s the truth:

    No one starts with the final character.

    Everyone begins with basic shapes.

    Just like constructing a toy with Lego pieces.

    🧱 The Idea: Build, Do Not Draw

    Rather than thinking:

    “I need to draw a person”

    Think:

    “I will build a person using forms.”

    That one alteration makes everything simpler.

    Because shapes are simple.

    And simple things are easy to manage.

    🔷 Building a Character with Flat Shapes:

    Let’s picture your character using 2D shapes.

    😊 Head:

     

     

    • Use a circle -> for a soft, friendly look
    • Or an oval → for a natural expression
    • Or a square -> for a strong, serious face shape

    🧍 Body:

     

    • Use a rectangle -> like a shirt
    • Or a triangle -> wide at the top or bottom

     

    💪 Arms & Legs:

     

     

    • Use simple lines
    • Or slender rectangles

    Think of them like sticks or simple rods.

    Extra Details:

     

     

    • Hands can be tiny circles
    • Feet can be ovals
    • Hair can be triangles or soft curves

    Now step back.

    You did not draw a “human figure.”

    You construct one.

    🧊 Building a Character with 3D Shapes:

    Now let’s imagine an alternative perspective.

    Think your character is not flat…

    But like a toy you can grab.

    And modelling it in a 3D software will be troubling.

    😊 Head:

     

     

    • Use a sphere (like a ball)

     

     

    🧍 Body:

     

     

    • Use a cube or cuboid (like a box)

     

     

    💪 Arms & Legs:

     

     

    • Use cylinders (like pipes or sticks)

     

     

    👟 Details:

     

     

    • Feet can be small cuboids
    • Hats can be cones or semi-circle
    • Shoulders can be round like small spheres

    Now your character feels more “authentic.”

    Not complex.

    Simply… more solid.

    🧠 The Big Idea:

    Here is the key point:

    Every character is just shapes combined together.

    That’s it.

    Not magic.
    Not talent.

    Only simple shapes:

    • Circles
    • Boxes
    • Lines

    Assembled in different ways.

    🧩 Mix & Match:

    You don’t have to adhere one style.

    You can mix:

    • A sphere head with a cubic body
    • Cylinder arms with line legs
    • Triangle shapes for style

    Play with it.

    Experimentation.

    There is no “wrong” method here.

    🌱 A Final Thought:

     

    You do not need to produce something perfect.

    You just need to begin building.

    One form at a time.

    And slowly…

    Those shapes turn into something real.

    Something originally yours.

    Anyone can accomplish this.

    Including you, mate.

    ⏭️What’s Your Next Step (Coming Thursday):

    Next blog: How to find your own art style

    👉 click here: https://takzicution.com/find-your-art-style/

    You can now able to create characters…

    But how do you make them feel like you?

    That is what we explore next.

    See you until the next summon. 🎬

  • How to Draw Anything Using Basic Shapes

    FRAMEBURST ACADEMY 13

    🎮 Summary (TL;DR)

     

    What if drawing is not about talent or passion…

    But about construction?

    What if every character… every object…
    is merely shapes assembled together?

    Let’s explore how easy this really is.

    🎬 What Does “ConstructionMean in Animation?

    Construction means:

    You do not draw everything at once.
    You build it step by step.

    Just like building a toy with Legos.

    You do not start with the finished shape.

    You start little…

    Then slowly add more components.

    That’s how animation works as well.

    🧱 Why Animators Start with Simple Shapes

    Imagine trying to draw a person directly.

    It feels troublesome, correct?

    Too many details.

    Too confusing.

    Now envision this instead:

    • A oval for the head
    • A rectangle for the body
    • Lines for arms and legs

    All of a sudden… it feels easier.

    That is why animators, along with artists, utilize shapes.

    Shapes make things:

    • Easier to build
    • Easier to repair
    • Easier to understand

    You are no longer guessing anymore.

    You are building.

    🔷 Basic 2D Shapes:

    (Flat Shapes)

    These are basic shapes you are familiar with.

    Think of them like sheets of paper.

    Square:

    A box with equal sides.


    Like a small tile.

    Rectangle:

    Like a door or a book.

    Circle:

    Similar to a coin or a ball

    (from the front).

    ➖ Line:

    A simple linear line.
    Like a stick.

    🥚 Oval:

     

    Like an egg shape.

    🔺 Triangle:

    Like a slice of pizza.

    These shapes are flat.

    They lack depth.

    But they help you plan your drawing.

    🧊 Basic 3D Shapes:

    (Shapes with Depth)

    Now imagine shapes that feel more tangible.

    Like you can hold them.

    Sphere:

    Like a ball.

    🥚 Ovoid:

    Like a stretched circle, seen at an angle.

    📦 Cube:

    Like a dice or small box.

    📦 Cuboid:

    Like a book or shoebox.

    🔺 Pyramid:

    Like a triangle standing up.

    🍦 Cone:

    Like an ice cream cone,

    But pointing upwards.

    🥫 Cylinder:

    Like a Fanta can.

    These forms feel solid.

    They help you grasp volume and space.

    🧠 Everything Is Just Shapes Combined:

    Here’s the key concept:

    Nothing is complex.
    Everything is just shapes put together.

    Let’s imagine:

    👤 A Person:

     

     

    1. Head -> sphere
    2. Body -> cuboid
    3. Arms -> cylinder
    4. Legs -> cylinder

    That’s all.

    🐶 A Dog:

     

     

    • Head -> Sphere
    • Mouth -> Ovoid
    • Body -> Ovoid
    • Legs -> small cuboid
    • Ears → Pyramid

    Simple shapes… merged together.

    🚗 A Car:

     

     

    • Body -> cuboid
    • Wheels -> cylinder
    • Windows -> smaller cuboid

    Again, just forms.

    As soon as you know this…

    Drawing becomes less intimidating.

    Because you are not drawing a “person” or a “animal”

    You are just putting shapes together.

    🌱 A Final Thought:

    You do not need to be perfect.

    You do not have to create astonishing artwork right away.

    Just start with shapes.

    Practice:

    1. Lines
    2. Rectangle
    3. Triangle
    4. Circles
    5. Cuboid
    6. Cone
    7. Cylinder
    8. Sphere

    Slowly mix them.

    And one day…

    You will look back and understand:

    “I can make living and non-living things I never thought I could.”

    Because you understood one simple fact:

    Everything is formed. Not magically construct.

    And you can build also.

    ⏭️What’s Your Next Step (Coming Thursday):

    Next blog: How to draw your own character using simple shapes that you just learnt?

    👉 click here -> https://takzicution.com/create-character-using-simple-shapes/

    Now that you comprehend shapes…

    It is time to turn them into something real.

    Your own character.

    See you until the next summon. 🎬

  • Why Beginner Animators Feel Burnout So Fast

    FRAMEBURST ACADEMY 12

    🎮 Summary (TL;DR)

     

    You started animation with a sense of enthusiasm

    Then suddenly it feels weighty.
    Slow. Exhausting. No longer fun.

    Why does that occur?

    And more importantly…
    how do you fix it?

    🎬 What Is Burnout?

    (In the Simplest Way)

    Burnout occurs when:

    You still want to do something…
    but you feel too tired to accomplish it.

    It’s like your brain says:
    “Let’s animate!”

    But your body says:
    “I do not feel like doing anything…”

    This typically happens when:

    • You push too strongly
    • You anticipate too much too fast
    • You forget to appreciate the adventure

    You do not hate animation.

    You are simply… too worn out.

    😓 Why Beginners Feel Burnout So Fast?

    Upon starting animation, you feel eager.

    You believe:

    “I will improve rapidly.”
    “I’ll make something incredible pretty soon.”

    Thus, you:

    • Work for excessive long
    • Try to learn too much at once
    • Compare yourself against others

    And slowly…

    That excitement transforms into tension.

    🌱 How to Enjoy Making Cartoons Without Stress?

    Let’s keep this very simple.

    🕒 1. Do Less, Not More:

    You do not need extended hours.

    Like I said in consistency lesson,

    Even 3040 minutes is sufficient.

    Short time + regular effort = progress

    🎯 2. Set Tiny Goals:

    Instead of:

    “I will complete a whole animation”

    Try:

    “I will draw one motion at a moment”

    Small wins bring satisfaction.

    And they keep you going.

    😊 3. Allow Yourself to Be Bad:

    Your first animations will not look amazing.

    That’s normal.

    You are learning.

    Not executing.

    🔄 4. Take Breaks Without Guilt:

    Recovery is not failure.

    Rest helps you come back stronger.

    If you feel tired… take a break; play a game.

    Then return.

    🧠 5. Focus on Fun, Not Results:

    Instead of asking:

    “Is this good?”

    Ask:

    “Did I enjoy making this?”

    That one question changes everything.

    🐢 Animation Is Not a Race:

    This holds great importance.

    You are not in competition with anyone.

    Some people move fast.
    Some people progress slow.

    Both are acceptable.

    What matters is:

    You continue onwards.

    Even if it is slow.

    Even if it is messy.

    And even if it’s not perfect.

    💬 A Final Thought:

    You do not need to hurry.

    You don’t need to prove anything.

    You don’t have to be flawless.

    You only need to persist with it.

    Animation regains its fun


    when you stop taking it as stress
    and start treating it like an adventure.

    Take it step by step.

    You are doing better than you realize.

    ⏭️ What’s Your Next Step (Coming Thursday):

    Next blog: What is construction in animation and how to make anything out of basic shapes?

    👉 Click here -> https://takzicution.com/draw-anything-using-basic-shapes/

    We’re going to start building things in a very simple way.

    See you until the next summon. 🎬

  • Is Using Reference in Animation Cheating?

    FRAMEBURST ACADEMY 11

    🎮 Summary (TL;DR)

     

     

    Is relying on reference… cheating?

    Or is it something every animator quietly depends on?

    Most beginners feel unsure about it.

    Let’s clarify that misunderstanding properly.

    🎬 How to Use Reference for Animation Properly?

    First and foremost, let’s understand one basic thing.

    📌 What Is a Reference?

    A reference is only:

    Something you look at to help you understand how something works.

    That’s it.

    It could be:

    • An image of a hand
    • A real person walking
    • A video of someone talking
    • A clip showing an expression

    You are not guessing.

    You’re studying via observation.

    🤔 Why Do Beginners Feel Guilty Using References?

    Many beginners believe:

    • “If I rely reference, I’m not creative”
    • “I should be able to do this from memory”
    • “This feels like cheating”

    But here’s the reality:

    You feel this way because you assume you are supposed to already know everything.

    You are not.

    You are gathering intel.

    And learning always starts with observing.

    ✅ Why Using Reference Actually Helps?

    Let’s make it easy.

    Reference aids you:

    1. Avoid making assumptions
    2. See how the universe actually operates
    3. Understand details you normally miss
    4. Improve faster

    Without reference…

    You are just guessing.

    And guesses without understanding often leads to mistakes.

    🛠️ How to Use Reference Properly:

    (Step by Step)

    Let’s break it down in the easiest way.

    👀 Step 1: Watch Real Examples

    Start by observing real life or videos.

    E.g:

    • Observe how they react
    • Notice their seating position
    • Watch how someone walks or runs

    Do not rush.

    Just watch.

    🧠 Step 2: Understand What’s Happening

    Ask yourself simple questions:

    1. What moved first?
    2. What moved next?
    3. Was it fast or slow?

    You are not copying yet.

    You are trying to understand.

    ✏️ Step 3: Try It Yourself

    Now attempt to recreate it.

    Not exactly as it is.

    Just your version of it.

    It might appear different.

    That’s alright.

    🔄 Step 4: Practice Again

    Repeat the procedure.

    Watch again.

    Give it another shot.

    Each time, you’ll understand more.

    🎨 Step 5: Make It Your Own

    Once you understand the movement…

    You do not need to follow the reference exactly.

    You can:

    1. Simplify it
    2. Alter it
    3. Adapt it to your style
    It now belongs to you.

    ⚠️ What NOT to Do?

    This section is significant.

    ❌ Don’t Just Copy Without Thinking:

    If you replicate without understanding…

    You won’t gain anything.

    You will only repeat.

    ❌ Do Not Depend on Reference Forever:

    Reference serves as a tool for learning.

    Not for constantly relying on it.

    Over time, you’ll need it less.

    ❌ Do Not Rush:

    If you quickly glance and then move on…

    You miss the whole point.

    Take your time.

    Observe carefully.

    💬 A Simple Truth:

    Citing reference is not cheating.

    It is a way you train your eyes.

    Even experienced creators use reference.

    Because no one recollect every detail of real movement perfectly.

    🌱 A Final Thought:

    Think of reference as a manual.

    It shows you the way.

    However, you still walk it yourself.

    You still do the work.

    And that’s what defines it yours.

    ⏭️ What’s Your Next Step (Coming Thursday):

    Next blog: How to really enjoy animation?

    👉 Click here -> https://takzicution.com/beginner-animation-burnout

    You now know how to learn better…

    But what about feeling better while engaging in the activity?

    How do you actually appreciate the process…

    Instead of feeling tired or trapped?

    We’ll explore that next.

    See you until the next summon.🎬

  • Why Your Animation Looks Stiff & How to Fix It

    FRAMEBURST ACADEMY 10

    🎮 Summary (TL;DR)

     

     

    Your animation might look… motionless.

    Not broken. Not incorrect. Just… not living.

    And the reason isn’t your instruments.

    It’s something a lot easier…

    something you’re probably not paying attention to yet.

    🎬 How to Observe the World to Improve Your Animation:

    (& Why Your Animation Looks Stiff)

     

     

    Let’s speak honestly.

    Most starter animations feel:

    • Stiff
    • Robotic
    • A bit lacking energy

    And it is not because you are bad at it.

    It is due to the absence of something very basic.

    🤔 Why Beginner Animation Looks Stiff?

    Here are the most common explanations.

    👀 You Are Not Observing Real Movement:

    Many novices try to animate from their imagination.

    They suppose:

    “I know how people walk.”

    Yet, do you truly observe it?
    • How the arms move
    • How the head gently bounces
    • How the body shifts weight distribution

    The majority of people do not focus these aspects carefully.

    So when they animate…

    The motion seems unusual.

    You can’t tell what’s wrong,

    But your beautiful mind can.

    🧠 You Are Guessing Instead of Seeing:

    When you do not observe, you assume.

    You draw what you think happens…

    Not what truly happens.

    That’s why movements look unnatural.

    Because they’re based on assumptions, not reality.

    🧩 You Miss Small Movements:

    Real life is full of tiny gestures:

    • Blinking
    • Breathing
    • Shifting posture
    • Small hand movements

    These details are minor…

    But they make a huge impact things to give a sense of vitality.

    Without them, everything feels frozen.

    ⏩ You Rush the Process:

    At times, rookies only wish to complete task instantaneously.

    So they overlook observing.

    They avoid thinking.

    They just “get it done.”

    The outcome?

    Movement without realism.

    🌍 How Observation Fixes Everything:

    Here’s the positive update.

    You do not need advanced tools.

    You require better observation.

     

    🚶 Watch How People Move:

    Next occasion you observe someone walking…

    Do not just see.

    Watch closely with an eye of an animator:

    • Does the body stay straight?
    • Do both arms move the same way?
    • Is the movement smooth or slightly uneven?

    You will begin noticing things you never saw before.

    ✋ Notice Small Details:

    Pay attention to simple movements:

    • How people take a seat
    • How they react when surprised or shocked
    • How they use their hands during conversation

    These small elements are what gives animation  a sense of realism.

    😊 Observe Emotions:

    Gaze at people when they talk:

    • Do they pause before reacting?
    • Do they move more when excited?
    • How does their expression change?

    Emotion extends beyond just words.

    It’s motion.

    ⏱️ Pay Attention to Timing:

    Not everything progress at the same speed.

    • Some are slow
    • Some have pauses
    • Some actions are fast

    E.g:

    Before someone speaks, they often take a brief pause.

    That break matters.

    It gives a sense of normalcy.

    🎯 What Animation Really Is?

    Animation is not about making random movement.

    It concerns:

    Recreating real life… in a uncomplicated manner.

    You’re not inventing movement.

    You are observing it…
    then making it easier to understand.

    👁️ Observation Is a Skill:

    You do not have to be perfect.

    You don’t need to observe everything at once.

    Just start small.

    The goal is straightforward:

    Train your eyes.

    Start noticing things other people overlook.

    Over time…

    You will naturally incorporate those details into your project.

    And that’s when it starts to feel alive.

    💬 A Final Thought:

    If your animation appears stiff…

    Do not blame your ability.

    Pose a question to yourself:

    “Am I really observing?”

    Because the distinction between stiff and organic…

    Is often only recognition.

    ⏭️ What’s Your Next Step (Coming Thursday):

    Next blog: How to use reference in animation properly and is it wrong to use it?

    👉 Click here -> https://takzicution.com/is-animation-reference-cheating/

    You have achieved how to watch closely…

    But what if you need help while animating?

    Is it okay to look at others?

    Is it wrong?

    We will answer that next time.

    See you until the next summon. 🎬

  • How Animation Evolved From Cave Drawings to AI

    FRAMEBURST ACADEMY 9

    🎮 Summary (TL;DR)

     

     

    Animation didn’t originate with computers.

    Nowhere near.

    It started with people… observing movement…
    and trying to seize it.

    What you see today is merely the latest step in a very long journey.

    Let’s go through it together.

    🎬 The History of Animation: From Cave Drawings to AI Animation

    Instead of thinking of animation as something modern…

    Think of it as a novel.

    A narrative that gradually grew over time.

    Step by step.

    🎭 It All Started with Watching Movement:

    Long before animation…

    People watched performances.

    • Dance
    • Theater
    • Live acting

    They witnessed characters move, react, and tell stories.

    And they recognized something important:

    Movement + Story = Emotion

    That concept became the groundwork of animation.

    People desired to capture that feeling…

    Not just watch it once.

    🪨 Cave Drawings: The First Attempt

    Millennia ago, people painted on cave walls.

    They drew:

    1. Animals running
    2. Hunters moving
    3. Daily life scenes

    Sometimes, they even drew the same animal several times in slightly different poses.

    Why?

    Because they were trying to depict movement… using static images.

    It wasn’t animation yet.

    But it was the first step.

    🌀 The Zoetrope: Making Pictures Move

    Later, people invented something called a ‘zoetrope‘.

    It was a simple rotating object.

    Within it were drawings.

    When it spun…

    The drawings appeared as if they were in motion.

    No screens.

    No electricity.

    Just movement… deceiving your eyes.

    This was one of the first real ways people saw drawings move.

    📖 Flipbooks: Animation in Your Hands

    After that, flipbooks came.

    You draw something on each page.

    Every drawing is slightly altered.

    Now flip the pages swiftly…

    And immediately:

    The drawings come to life.

    You could literally grab animation in your hands.

    This made the idea much clearer to understand.

    📸 Stop Motion: Giving Life to Real Objects

    After Flipbook, people experimented something new.

    Instead of drawing…

    They used actual objects.

    They would:

    • Take a picture
    • Adjust the object slightly
    • Take another photo

    Repeat this numerous times.

    When played together…

    It seemed like the object was alive.

    This is called stop motion.

    Still simple.

    Yet powerful.

     

    ✏️ Traditional Animation: Drawing Every Step

    With the passage of time, people became more earnest about animation.

    They started sketching each movement carefully.

    Frame by frame.

    This enabled:

    • Better control
    • Longer stories
    • Smoother motion

    This is where animation started evolving to what we know today.

    Cartoons started to feel more closer to reality.

    🖥️ Computer Animation: 2D & 3D Animation

    Later, computers arrived in.

    This changed everything.

    Rather than manually drawing every page:

    • People used digital tools
    • Movement became more fluid
    • Details became easier to handle
    Next arrived 3D animation.

    Characters no longer looked flat anymore.

    They felt like they existed in 3D space.

    You could navigate around them…

    See them from different perspective…

    Animation

    Animation grew more lifelike.

    🤖 AI Animation:

    (Where We Are Now)

    Now we are in a new era.

    Animation through AI {Artificial Intelligence} also known as machine learning.

    This means:

    Computers can aid produce animation faster.

    They can:

    1. Help generate ideas
    2. Assist with movement
    3. Speed up the process

    Nevertheless, here is something crucial:

    AI assists…

    But it does not subsitute for creativity.

    The story still comes from you.

    🌱 What This Means for You?

    Look at this journey:

    • From cave drawings…
    • To spinning wheels…
    • To flipbooks…
    • To computers…
    • To AI…

     

    Animation did not emerge overnight.

    It grew slowly.

    And now…

    You are stepping in at a period where tools are more accessible than ever.

    You do not need to start from very beginning.

    You are building upon all that came before.

    💬 A Final Thought:

    Animation is not only a skill.

    It is a part of a long human narrative.

    A story of people trying to bring dreams to reality.

    And at this generation…

    You play a role in that story as well.

    ⏭️ What’s Your Next Step (Coming Thursday):

    Next blog: Why your animation looks stiff and how to fix it

    👉 Click here -> https://takzicution.com/fix-your-stiff-animation/

    You now know where animation animation all began…

    But why do beginner animations feel unnatural or “rigid”?

    And more importantly…

    How do you resolve that?

    We will reveal that next.

    See you until the next summon. 🎬